weapons-and-traps

weapons-and-traps

Sidearms, shotguns, melee weapons, traps, and boards in Shift At Midnight, with placement, ammo, and effectiveness tips for every threat level.

4
Sidearms
3
Trap Types
Multi
Monster Hunt Waves
1-3
Defence Loadouts

Introduction

When a doppelganger slips past you, the night gets dangerous fast. This section covers sidearms, shotguns, melee weapons, traps, and boards for every threat level. The right combination of weapons and traps can turn a high-threat shift into a manageable one, even when monsters return to the station. Knowing which weapon to carry and where to place traps is the difference between a clean defence and an overrun counter.

Weapons & Traps Quick Reference

WeaponCategoryDamageBest Counter
SidearmPistolMediumStandard defence
ShotgunShotgunHighMonster hunts
Baseball BatMeleeLightStun customers
Bear TrapTrapMediumSlow monsters
Electric TrapTrapDOTStop Stalkers
Flame TrapTrapBurstArea denial

Arsenal Roster

S

Sidearm

active

Standard pistol carried by every clerk on duty.

DamageMedium damage per shot
Best CounterDaily counter defence
RangeMedium range
S

Shotgun

epic

High close-range damage for monster hunts.

DamageHigh close-range burst
Best CounterMonster hunts and Brute packs
RangeShort range only
A

Baseball Bat

active

Melee weapon that stuns without using ammo.

DamageLight melee damage with stun
Best CounterStun aggressive customers
RangeMelee reach
A

Bear Trap

rare

Floor trap that slows and damages monsters.

DamageTrap damage over time
Best CounterSlow monsters at chokepoints
RangeFloor placement
A

Electric Trap

rare

Shock damage over time that stops Stalkers.

DamageShock DOT effect
Best CounterStop Stalkers mid-pursuit
RangeTripwire activation
B

Flame Trap

epic

Burst area damage for monster packs.

DamageBurst damage on trigger
Best CounterArea denial for Pack monsters
RangeArea effect radius

Core Mechanics

The defence toolkit has three layers: sidearms for direct combat at the counter, traps for chokepoints where monsters funnel in, and boards for entrances that you cannot cover with traps. Trap placement matters — front door and counter are the most efficient positions for funneling monsters. Spend traps only after a confirmed doppelganger escape to avoid wasting resources on false alarms. Weapons have tradeoffs: sidearms are versatile but limited, shotguns dominate hunts but waste ammo, and melee weapons save ammo but risk stun-locks.

Advantages

Strong defence setups let solo players clear late shifts that would normally require a full co-op team. The right combination of sidearm, traps, and boards can turn a high-threat shift into a manageable one, and well-placed traps let you neutralise multiple monsters without spending precious ammo. Mastering defence also opens up achievement routes like Still Breathing (survive a full hunt) and Perfect Shift (no wrong executions means resources stay stocked for emergencies).

Challenges

Traps and boards are limited resources — once they are spent, you are vulnerable. Spending them too early wastes the night; spending them too late leaves the station exposed when a monster wave hits. Some traps (electric, flame) require setup time that you may not have during a sudden hunt. Solo players in particular struggle because they cannot cover both the counter and the back rooms at the same time.

Frequently Asked Questions

Where should I place traps?+
The front entrance and around the counter are the highest-value trap spots. Funnelling monsters through one chokepoint maximises trap damage.
Should I board up windows or doors?+
Board up windows first — they're easier for monsters to break through silently. Doors can be reinforced with traps instead.
Which sidearm is best?+
The Shotgun is best for monster hunts thanks to high close-range damage. The Sidearm is the standard defence for daily counter use.

Quick Tips

💡

Place bear traps at the front entrance before the monsters return — funnelling them through one chokepoint maximises trap damage and reduces the chance of flanking. The front door is almost always the monster entry point, so it is the highest-value trap placement. Save electric and flame traps for deeper chokepoints where they cannot be avoided.

💡

Boards on windows beat boards on doors — windows are easier for monsters to break through silently. Reinforce the back windows first because they are out of sight, and then front windows if you have spare boards. Doors can be covered with traps instead, which gives you a kill zone rather than just a barrier.

💡

Carry your sidearm even between hunts. A doppelganger may try to ambush you at the counter when you least expect it. Sidearms are light enough to keep on you at all times, and a quick execution saves you from a brutal late-game wipe. Shotguns should be reserved for confirmed monster hunts because they waste ammo on customers.

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